10 hand-painted zones

From the Misty Forest to the Dragon's Lair, every zone now has a painted floor with details of its own: ice, lava cracks, flagstones, sand…
The title screen gets a new illustration too: a golden door in the heart of the forest.
Door Knight › What's new
Update log
Everything that changes in the game, patch after patch. Updates are also announced in #nouveautés on the Discord.

From the Misty Forest to the Dragon's Lair, every zone now has a painted floor with details of its own: ice, lava cracks, flagstones, sand…
The title screen gets a new illustration too: a golden door in the heart of the forest.

Every guardian and every mini-boss delivers a line when it arrives, with a real voice in French, English, Spanish and German. The music ducks while it speaks, and the sentence appears on screen so you can read it.
The Black Knight awaits you at door 80… if you dare.
Each specialization talent goes up to level 10 as long as you have not passed door 50. After that, you gain one more level every 7 doors of your record. Beyond level 10, each level counts half as much. The screen shows your current cap and the next step.
Monsters have been retuned accordingly, so the difficulty stays fair.
Every place has its own orchestral music: the home screen, the camp, the 10 worlds, the mini-bosses, the guardians, the arena… with a crossfade from one scene to the next.
On the sound-effect side, everything was remade: the knight's sword, the samurai's katana, the bow, the mage's orb, the 12 spell schools, dodging, parrying, coins, victory and many more.

The 30 monsters, the 10 mini-bosses and the 10 guardians have been fully redrawn, with their walking, attack and fall animations.
Above all, each one now has its own spell: it is announced on the ground (a circle, a line or a cone that fills up), then cast with a matching effect. Poison, burn, slow, snare or pull: watch the ground and dodge at the right moment!
Door Knight gets a new icon on your home screen: it will appear with the next version of the app.

The knight, the archer, the mage and the samurai move to a brand-new illustrated style: inked outlines, expressive faces that blink and react to the action, snappier strikes with trails.
All your customization is kept: sex, skin tone, hair, headgear, armor, capes and weapons.

The biggest update since the start of the beta is on its way. Heroes, monsters, scenery, bosses, music, camp: almost everything has been redrawn or expanded.
Here is, item by item, everything waiting for you in the game 👇

Every 10 doors, when the zone's guardian appears, its painted portrait shows under the banner with its name. From the Slime King to the Ancestral Dragon, each has its own illustration.

The helmet, armor, boots and talisman you equip are now drawn on your hero. Their color follows the rarity, with ornaments that climb the ranks: a gem from rare, a glow from epic, gold trim and winged boots for legendary, sparkles for mythic.
New: the royal dye, to give a piece one of 12 colors, previewed live on your hero from the Wardrobe. It is free during the beta!


The opening cinematic has been remade: a runic door bursting into flames, a horde of real in-game monsters charging at you, an action shot for each of the four heroes, then all of them together before the corridor of doors. All on new music.

On the door map, every zone has its illustrated banner, and the world's emblem appears as a colored watermark behind each door number. When you enter a door, the zone's illustration shows behind its number.

The camp gets a new face: 11 buildings that evolve in three stages with their level, 23 illustrated decorations and 4 grounds to choose from (meadow, autumn, snow or arcane).
The palisade grows with you, from wooden stakes to a crenellated stone wall, and the tower archers have been redrawn.
On some iPhones, the Door Knight title on the home screen showed up cut off or doubled. In the next patch it adapts to your screen size and always displays in full.
The whole home screen has also been moved up, so you reach the buttons faster with no empty space.
Basic monsters are bigger and their shadow on the ground is stronger: they stand out much better, even on light floors like the Amber Desert. Their hitbox grows with them, so every hit lands on what you see.
The Forge's Grimoire tab could go blank and stop responding when you came back to it: fixed. Back arrows now take you where you came from: from the Wardrobe or the Grimoire opened from the Heroes menu you return to the Heroes menu, and from the Shop you return to the screen you left.
Door Knight is free, in open beta on iPhone and iPad via TestFlight. Android is coming to Google Play.
Join the beta Join the Discord